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Adapted from Atlassian Documentation that can be found here.

Issue TypeDescriptionExample
EpicParent issue that groups stories, tasks, and bugs together to capture a large, holistic body of work. They represent a significant deliverable.
  • Epic: Character movement update
    • Story: As a player, I want to use a joystick to control my character.
      • Subtask: [Game Designer] Map game mechanics to joystick inputs
      • Subtask: [Software Engineer] Implement input mapping for character movement
      • Subtask: [Artist] Create a visual for joystick configuration in the options menu
    • Task: Reduce latency to improve character movement
      • Subtask: [Software Engineer] Reduce server calls and move processing to client side
      • Subtask: [IT] Update SDK for engineering team
    • Bug: Character sometimes moves backward when pushing the joystick forward
      • Subtask: [Testing] Determine conditions where this behavior happens
StoryA feature or requirement from the user's perspective. Should be defined using non-technical language.As a player, I want to use a joystick to control my character
Task Work items that implement support for the user requirement, such as upgrading of a server or coding of a function. Should contain a detailed and technical description of the particular work item.Reduce latency to improve character movement
BugIssues discovered within features in the systemCharacter sometimes moves backward when pushing the joystick forward
Subtask (Optional)An optional issue type. A child of another issue. Used to break down stories, tasks, or bugs into individually manageable pieces of work. These are written for the person working on the task and can be more technical than their parent issues.
  1. [Game Designer] Map game mechanics to joystick inputs
  2. [Software Engineer] Implement input mapping for character movement
  3. [Artist] Create a visual for joystick configuration in the options menu
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